The two-day design thinking sprint
A two-day design thinking sprint was organised jointly by What Design Can Do (WDCD) and Adobe, aiming to leverage design thinking to address real-world issues. This sprint vividly demonstrates the capacity of design thinking to generate numerous solutions and rapidly produce a prototype concept for testing and refinement within a matter of days.
During this intensive two-day sprint, participants from diverse professional backgrounds. I formed a team consisting of two designers (myself included) and one researcher, collaborated to brainstorm innovative approaches to combat consumer waste. It was a truly collaborative effort, uniting individuals from across the globe. As a collective, we chose to focus on the reduction of electronic product waste and the extension of the lifespan of electronic products. Toward the sprint’s conclusion, I conducted a presentation to showcase our solution to a global audience.
Below, I provide an overview of the process we followed to unearth a solution to a real-world problem.
My Role
In my role, I actively participated as a group member throughout the session. I provided assistance during all phases of the sprint, which encompassed conducting workshops and engaging in the prototyping process. I made valuable contributions towards shaping the final solution and played a role in the presentation delivered at the culmination of the sprint.
The problem
Our current value systems are driving overconsumption and leading us to a detached relationship with nature.
How can we inspire the users of fewer natural resources and consume more mindfully?
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